- #Saitek x52 pro war thunder pro#
- #Saitek x52 pro war thunder simulator#
- #Saitek x52 pro war thunder mac#
#Saitek x52 pro war thunder pro#
On the positive side, the game recognised almost all buttons and axes of my Saitek X52 Pro flightstick without problems, which is probably a first under OS X. Which leads to my next criticism that the user interface is in part not very clear. scrolling), without any obvious way to change that. For instance, the game reverses the axis of my scrollwheel, also when using it for its intended purposes (i.e. There are also a couple of weird interface bugs. On the very mountainous "Cliffed Coast" map, the framerate is basically halved.) The values I've given all are valid for a map set in the relatively flat Southern English countryside. (And the game really looks like butt on these settings, actually running in an upscaled very low resolution.) (EDIT: I found that the framerate also highly depends on the map.
Reducing the settings even more helps almost nothing: more than 50 fps seem to be impossible, and even then it reaches that only on occasion. 30–40 fps), I had to take down the settings to medium (which still look quite good) at 1280x800. To get a half-way decent and fluid framerate (ca. The game defaulted to high settings on my 2012 Retina MBP at 1440x900, but struggled to achieve 30 fps. For instance, it dumps a couple of folders right in your home directory, instead of putting them in more fitting sub-folders.
#Saitek x52 pro war thunder mac#
For one, it's not particularly well adapted to Mac specifics. There are also single player (semi-)dynamic campaigns and missions available, though you have to unlock the latter with in-game currency.įrom the technical side, the Mac version does not really convince me. For example, when you play on a Battle of Britain map, one team can only choose German planes, the other only British ones.
#Saitek x52 pro war thunder simulator#
Online, there are arcade battles, realistic battles and simulator battles, which differ in the realism settings and the choice of available planes for the teams: in arcade mode, both teams can choose every plane, in the other modes, you are limited to planes fitting to the team's nationality. There are a couple of different game modes. Up to the most recent patch, plane and tank combat was separated, but now there are also combined game modes. In the future, there will also be a naval combat mode. You can also play tanks, but I haven't touch that mode yet (due to a lack of interest).
And the scenery is detailed and gorgeous. The fight model is great and can be highly realistic, depending on the selected level of realism you play on. There are tons of different aircrafts and variants of them from five nations available, all modeled in high detail. The game is from Gaijin Entertainment, who also developed a couple of other decent combat sims like Il-2 Sturmovik: Birds/Wings of Prey and Apache Air Assault, and that shows. A beta version of the Mac port (of a game which technically is also still in beta – so it's a beta beta) was already available from the developers themselves for a while, but now they seem to think the version is ready for prime time and have released it on Steam. I don't know whether the military sim buffs here have already noticed this, but there's a MMO free-to-play WW2 combat sim called War Thunder, which has a Mac version.